Yeah, when they start looking to cargo-rate and human-rate things will slow down a bit, but you don't need people on board to test refuelling, or Moon landing, or Earth returns. They're literally skipping launches because they're building and improving faster than they can get them onto the pad. Hell everything before SN15 wasn't even supposed to get close. None of the current Starships are supposed to survive landing. And then when they start putting Starships on top of boosters that'll be triple the current rate. Once they start launching boosters (which is 'in a couple of months' not 'sometime this year') they'll be doubling the rate they can test landing functionality, since most of it translates between the boosters and Starship itself. M8 it is not going to take 10 years to put Starship on the moon, the prototyping speed is ridiculous and the biggest thing holding them back is the goddamn FAA. Though in the long run, say 10+ yewars, a dedicated lunar/planetary lander version of Starship sounds like a really good idea.Īnd if I were a betting man, I'd put money on a 'wet workshop' concept appearing sometime after we get a dedicated tanker variant, because you bet your ass somebody will want to make a space station out of those lovely big sections. We're talking three years here, minimum to get to the Moon. They have the money to continue testing and the timetable is not very rigid anyway (yet). In other words, a 100 day funding hold might be a problem for another operation, but not for SpaceX. NASA knows that this is an absolutely key technology to actually leave low Earth orbit, and obviously SpaceX does, too, they designed their whole concept for interplanetary flight around this idea.īut: They need the Superheavy booster to get enopugh reaction mass into orbit, and that thing is only starting to test fly sometiome this year. Both SpaceX and NASA have a ton of combined practical knowledge of how to and and how not to and of the things that actually work, except now they have more volume and mass to paly with.Īt that point, we have zero experience with fueling the thing in orbit. Putting a crew into the thing is relatively easy once it stops exploding. Starshipü is at least a year away from being actually relaible, based on the experiences with landing a Falcon 9 booster. Solar is kind of a pain in the ass in practice if you want to generate a lot of power, it takes a lot of space and it takes a lot of building as well as biter clearing/wall building. I guess at some point in the past the processing required to run a nuclear plant must've been very heavy or something, but nowadays it's very light instead and basically not worth thinking about for most I'd imagine, probably not worth considering at all unless you're aiming to build the absolute biggest base possible. With nuclear the game needs to calculate things like heat/temperature for every reactor, heat pipe and heat exchanger, water and steam flow in ever exchanger, pipe, pump, turbine or tank and so on, so nuclear does have some UPS cost and it will presumably scale with the size of the plant, as such with the amount of power you're generating. It basically treats all of them as one thing in each network, so I think they're basically "free" UPS-wise. Solar is still the most efficient since I believe it doesn't need to do any sort of individual calculation for each accumulator or solar panel. ![]() Reminder: /egg/ has no discord, any discord links posted are from tranny servers.Īll IPs are in the pad for security reasons. >Hearthstone (learn how to add a “/” to your search) The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad: ![]() WebM for physicians: gitgud.io/nixx/WebMConverter.git ![]() This thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise.
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